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Beta General Discussion / Everyone to the Barricades!
« Last post by RobAustin on October 15, 2019, 08:35:48 PM »
Couple of issues about Barricades, etc.

I assume a TuG needs to be foot or artillery to take advantage of defending Barricades or Stakes.

1. In the definition of Barricades, the rules refer to defenders as TuGs and troops. Nowhere does it say that only Foot and Artillery may gain the benefit of barricades. Also how Dragoons can use them.

2. What about SuGs? The description of Barricades refers to TuG, so can SuGs defend Barricades? Can they hold rather than evade or run away? Can they resist being pushed out of Barricades by enemy TuGs during movement?

2. Same for stakes and swine feathers, but these are likely less of a problem, since they are carried by certain troops defined in the Army Lists. Only need to specify that Dismountable troops with stakes only can use them while dismounted. Also how Dragoons can use them.

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Beta General Discussion / Re: Observations from Last Play Test Battle
« Last post by alasdair on October 09, 2019, 07:14:00 PM »
Yes you are right re cavalry will look at that way next time I review the lists
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Beta General Discussion / Re: Black Powder Ranges
« Last post by alasdair on October 09, 2019, 07:13:04 PM »
We have been testing the post 1700 period where the firing method have a great effect on casualties. The French rank fire is marginal better with Flintlock over Matchlocks due less misfires and increased rate of fire as quicker to reload, which Anglo-dutch Platoon fire was vastly more effective than Rank fire. We needed to keep the dice upgrade to sensible levels sensible yellow is to high green works for platoon fire as HFP and AFP for Rank fire. Longer effective range is a compromise to give the later firepower the greater effectiveness it should have.

OK. That makes sense. Yes, the colored combat dice are a great mechanism, but they still only have six sides, so up and down the dice color is not always the best method.


Thanks for that Geoff
Thanks.
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Beta General Discussion / Re: Black Powder Ranges
« Last post by RobAustin on October 09, 2019, 03:51:25 PM »
We have been testing the post 1700 period where the firing method have a great effect on casualties. The French rank fire is marginal better with Flintlock over Matchlocks due less misfires and increased rate of fire as quicker to reload, which Anglo-dutch Platoon fire was vastly more effective than Rank fire. We needed to keep the dice upgrade to sensible levels sensible yellow is to high green works for platoon fire as HFP and AFP for Rank fire. Longer effective range is a compromise to give the later firepower the greater effectiveness it should have.

OK. That makes sense. Yes, the colored combat dice are a great mechanism, but they still only have six sides, so up and down the dice color is not always the best method.

Thanks.
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Beta General Discussion / Re: Black Powder Ranges
« Last post by Geoff Pearson on October 08, 2019, 11:46:28 PM »
We have been testing the post 1700 period where the firing method have a great effect on casualties. The French rank fire is marginal better with Flintlock over Matchlocks due less misfires and increased rate of fire as quicker to reload, which Anglo-dutch Platoon fire was vastly more effective than Rank fire. We needed to keep the dice upgrade to sensible levels sensible yellow is to high green works for platoon fire as HFP and AFP for Rank fire. Longer effective range is a compromise to give the later firepower the greater effectiveness it should have.
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Beta General Discussion / Re: Observations from Last Play Test Battle
« Last post by RobAustin on October 08, 2019, 09:29:40 PM »
Ok will tidy up BUA, idea was to essentially make it outskirts of a town, idea was one person put up BUA and the second could put down either another BUA or fields

Can pass as many as want to other professional generals

Secure flanks of whatever type stop nervousness and allow artillery and anything for that matter to be deployed in that area.

Will look at points for superior and aggressive

1. Ah, makes sense.

2. Oops. I didn't finish my sentence. Can a Professional pass any cards to Instinctive sub commanders?

3. That is how we've played it, but wanted to be sure of the intent.

4. There seem to be a lot of Superior and Aggressive cavalry in most lists. Maybe most should have one or the other. The quality, it seems, should go something like:

Average
Average, Aggressive
Average, Ferocious
Superior
Superior, Aggressive
Superior, Ferocious
Exceptional
Exceptional, Aggressive
Exceptional, Ferocious
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Refights and After Action Reports / Re: More 16th c. Action
« Last post by alasdair on October 08, 2019, 07:33:44 PM »
As ever brilliant and  joy to read, oddly as I never enjoyed the early stuff so much I have spent far more time on these lists and trying to get characteristics to make it unique, glad it is being enjoyed

cheers

Alasdair
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Beta General Discussion / Re: Is the Tercio a Thing (on the Battlefield)?
« Last post by alasdair on October 08, 2019, 07:26:19 PM »
Question Why the down grade of the shot when separated out

I like this had tried to allow this in some way by having detached mangas but are you suggesting allowing players to break up as they want, would make list writing interesting.
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Beta General Discussion / Re: Observations from Last Play Test Battle
« Last post by alasdair on October 08, 2019, 07:23:54 PM »
Ok will tidy up BUA, idea was to essentially make it outskirts of a town, idea was one person put up BUA and the second could put down either another BUA or fields

Can pass as many as want to other professional generals

Secure flanks of whatever type stop nervousness and allow artillery and anything for that matter to be deployed in that area.

Will look at points for superior and aggressive
10
Beta General Discussion / Re: Is the Tercio a Thing (on the Battlefield)?
« Last post by Stork1066 on October 08, 2019, 12:50:36 PM »
Question Why the down grade of the shot when separated out
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